Creative Technologist · AI Operations

Twenty years of production judgment, now built into AI systems that ship real content.

I design and run AI-driven creative pipelines, market research, scripting, generation, and quality review for brands that need to produce more content without producing more noise. Grounded in 20+ years of Hollywood VFX and creative direction.

0
AI workflow case studies
0+
Years in production
Hollywood VFX
Films, TV shows and Games
The Pipeline

How the work gets made

The same four-stage discipline runs under every AI-workflow case below: research grounds it, a trained rubric evaluates every output, and a VFX-trained eye signs off before it ships.

🔎

Market Research

Automated signal gathering across competitors, hooks, and formats already validated in-market.

✍️

Script Generation

Claude MCP + rubric-guided prompts turn signal into structured scripts and shot lists.

🎬

Visual Production

Higgsfield · Nanobanana · Kling · Runway route to the right model for each asset type.

✅

Continuity Review

A VFX-trained quality pass checks brand consistency before anything ships.

Selected Work

AI workflow case studies

Seven briefs, one operating system: research, generation, review. CortexFlow is the flagship: it's the only case with a live, clickable pipeline.

A note on numbers: figures below are directional, built from real production data, campaign benchmarks, and category research where a client hasn't published exact results. They describe realistic scale, not audited statements.
Approach

Four pillars, one operator

AI operations, evaluation, generative production, and performance marketing, run by one person who has shipped in all four.

Languages & Technical Foundation
Film & VFX

Twenty years behind the camera and inside the compositor

Before the AI pivot: Hollywood visual effects, editing, creative direction, and motion design. The craft that AI systems still can't fake.

01

Visual Effects

Studios
Method Studios, Zoic Studios, Faction Creative
Focus
Digital compositing, prep, roto, keying, matte-painting integration
Also
3D animation and rigging in Maya and Blender, CGI built and tracked from scratch
02

Editor / Motion Designer / AI GEN

Craft
Premiere Pro, DaVinci Resolve, After Effects, sound design, color grading
AI layer
Kling, Runway, Nanobanana, Higgsfield, ElevenLabs
Standard
Every generated piece hand-graded and re-cut before it ships, never raw
03

Creative Director

Owns
Strategy, concept, and go-to-market for each brand
Design layer
Brand systems, graphic design, UX flows, interface direction
Output
Hotsites, apps, campaign landing pages, video and motion direction
About

I understand what "creative quality" actually means, and how to turn that into a system.

Twenty-plus years in audiovisual production, from live visuals for electronic music to Hollywood VFX on Elysium, Snowpiercer, A Good Day to Die Hard and The Twilight Saga, to leading creative teams across YouTube, short-form, and branded media. Bachelor's in Advertising and Marketing from UniCEUB, Brasília.

Over the last three years I've built AI-driven marketing operations that combine strategic market analysis with automated content production: scaling 25+ brands on social, building four enterprise AI video playbooks that cut production time by 60%, and generating $500K+ in measurable revenue through creative AI integration.

0+
Projects delivered
0+
Brands scaled with AI workflows
0%
Production time reduction
$0K+
Revenue via creative AI
Work History

From film sets to AI systems

2023 – Present

Creative Technologist & AI Operations Specialist

Independent practice + AI training work with Alignerr and micro1. Architecting AI creative pipelines, rubric design, and generative evaluation for frontier AI companies and direct clients.

2014 – 2023

Creative Director, 3D Artist, VFX Artist & Motion Designer, Freelance (Luxess)

Running my own independent studio, Luxess: full-stack creative direction, 3D, VFX, and motion design for brands spanning crypto (APWars), gaming (Arma 4), fintech-adjacent (Igual, Control Gest), industrial software (Micromine), and startups (Exib.me), concept through final delivery.

2011 – 2014

VFX Artist & Digital Compositor, Method Studios, Zoic Studios, Faction Creative

Compositing and CGI integration on theatrical features including Elysium, Snowpiercer, A Good Day to Die Hard, and The Twilight Saga: Breaking Dawn – Part 2, game cinematics for Halo 4 and Mass Effect 3, and episodic television VFX.

2002 – 2016

VJ & Video Mapping Artist, 3D Animator, Self-employed (VJ Trilux)

Fourteen years creating real-time 3D visuals, motion graphics, and video-mapping content for clubs, festivals, and live events across Brazil, modeling, animating, and rendering scenes synchronized to live music performances.

Let's build the system your content needs.

Open to AI operations roles, rubric & evaluation work, and creative-technologist engagements. Remote, anywhere.

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